Mike Hayes

72 Essex Road Parsippany, NJ 07054

phone:973-769-1855

mike@haze-studios.com

portfolio: www.haze-studios.com

 

 

 

OVERVIEW

 

 

SUMMARY

A creative visionary, with experience in game and interactive design, programming, and project management.

 

SKILLS

·   Game Design

·   Production/Project Management

·   Programmer

·   2D Animation

·   Level Programmer

·   GUI Designer

 

 

PLATFORMS

·   Internet/Web/Flash/Social

·   PC, Downloadable

·   Nintendo DS

·   XNA

EXPERIENCE

 

 

Saturnine Games                                                                            2009 – Present

Licensed Nintendo DS developer

 

Lead Artist, Designer

Conceptualized game concepts, lead the production of developed titles, wrote design documents and end user documentation, oversaw the creative vision of projects, and managed budget and resources.

 

Credit:   Antipole (XNA Game) – 2D art and animation – to be released

 

 

Freelance Flash Developer                                                            2007 – Present

 

Freelance work has included speaking engagements about the Game Industry and cartooning.  Programming a Flash version of an iPhone game and integrating it into Facebook.  Serve as team leader in the Gamma Prime retro game dev group. 

 

Credits: Trace Bug (2007) – Game Design, Programming

Corner Cannons (2008) – Game Design, Programming

Slide Tiles (2008) – Game Design, Programming

What is is Not (2009) – Game Design, Programming

Trace Bug 2(2009) – Game Design, Programming

 

Alten8  (Bedfordshire, England)                                                            2006 –2008

Publisher of Mobile and GBA games.

 

Game Designer, Producer

Conceptualized game concepts, lead the production of developed titles, wrote design documents and end user documentation, and oversaw the creative vision of projects, and managed budget and resources.

 

Digital Embryo (Old Bridge, NJ)                                                                      2006

Licensed Nintendo DS and Wii Developer.

 

 

Programmer and Designer

Worked on a port of Cake Mania to the DS. Asked back for further developing of products including
Design Doc for a Wii adventure game "Intergalactic Bounty Hunter". Created Windows Mock-ups of DS games such as Elven Archer.

 

 

Stewart Title Guaranty Company (Parsippany, NJ)                    2001 to Present

A leader in paperless solutions for Title Insurance, Stewart produces many utilities and documents production systems.

 

Programmer

Wrote several software utilities, installed and supported SQL200 databases, edited forms and repaired and re-wrote many software applications. Webmaster.

 

Front End Graphics (Cherry Hill, NJ)                                                 2001 to 2002

Graphic design company for web and print.

 

UI Programmer

Designed interactive menus and user interface for CD-Roms.

 

EDUCATION

 

DeVry University (Paramus, NJ)

Working toward B.A. in Technical Management – expected 2012

Rutgers University (New Brunswick, NJ)

B.A. in Communications 2001

Specialty in PR and Public Speaking

 

TOOLS

 

Adobe Flash, Creative Suite 4

Microsoft Office

Tortoise SVN

Torque, 3Dmax

Code warrior, C++ Builder, Visual C, C#

 

MEMBERSHIPS

International Game Developers’ Association

2003– 2010 NJ Chapter Project Leader

American Mensa

OTHER SIGNIFICANT PROJECTS

2006

Cakemania DS some programming for Digital Embryo in Old Bridge, NJ.

 

2004

Sonnet Bastion Self-Published Comic Book

 

1998

Darth Vader VS Bomberman (PC – Action) – Programmed Fan Game

Armageddon Squad – Self- Published Comic Book